Bowler Witch Smash TH11

TH11 War CWL 7 views

Army Camp

260/260 space
Wall Breaker 5 Wizard 4 Witch 8 Bowler 18 Ice Golem 2 Rage Spell 2 Jump Spell 2 Freeze Spell 2 Poison Spell 1

Clan Castle

30/35 space
Bowler 5

Heroes

Barbarian King
Barbarian Puppet Rage Vial
Archer Queen
Archer Puppet Invisibility Vial
Grand Warden
Eternal Tome Life Gem
Minion Prince
Henchmen Puppet Dark Orb

How to use it

Ice Golems are what this gained at Town Hall 11 - when one dies it freezes everything around it, which buys the group several free seconds in the core. Wizards and the King open the funnel, Jump twice to get everyone in, then Rage. The Warden's ability goes up the moment the Eagle Artillery starts firing, not before.