Bowler Witch TH10
TH10
War
CWL
8 views
Army Camp
240/240 space
15
6
8
15
2
2
2
1
Clan Castle
30/35 space
5
Heroes
Barbarian King
Archer Queen
Minion Prince
How to use it
Bowlers arrive at Town Hall 10 and they are the reason this beats compartment-heavy bases - each throw bounces to a second building, so the group clears two rings at once.
Wizards open the funnel, Jump puts everyone in the core, Witches sit at the back and keep skeletons in front of the single-target defences. Freeze the Inferno.