GoWiWi TH9

TH9 War CWL 8 views

Army Camp

220/220 space
Wall Breaker 12 Wizard 10 Golem 2 Witch 8 Rage Spell 2 Jump Spell 2 Poison Spell 1

Clan Castle

24/30 space
Witch 2

Heroes

Barbarian King
Barbarian Puppet Rage Vial
Archer Queen
Archer Puppet Invisibility Vial
Minion Prince
Henchmen Puppet Dark Orb

How to use it

Golem, Wizard, Witch - the army that defined Town Hall 9 war attacks, and still one of the most reliable if you have the patience for it. The Witches' skeletons are the point: they soak single-target defences endlessly, so the group never stops moving. Golems tank, Wizards clear the funnel, Jump gets everyone into the core together. It is slow - start the attack in the first ten seconds or you will run out of clock.