Meteor Golem Smash TH17

TH17 War CWL 21 views

Army Camp

340/340 space
Wizard 1 Valkyrie 6 Druid 8 Troop Launcher 1 Meteor Golem 4 Lightning Spell 1 Rage Spell 3 Freeze Spell 3 Poison Spell 1

Clan Castle

32/55 space
Druid 2

Heroes

Barbarian King
Frosty Giant Gauntlet Rage Vial
Archer Queen
Phoenix Frozen Arrow Healer Puppet
Grand Warden
Spirit Fox Eternal Tome Fireball
Royal Champion
Diggy Seeking Shield Rocket Spear
Minion Prince
Sneezy Dark Crown Henchmen Puppet
Dragon Duke
Unicorn Fire Heart Stun Blaster

How to use it

The heaviest ground push at Town Hall 17. Four Meteor Golems is a lot of health arriving at the same place, and the Druids behind them keep it there long enough to matter. This wants a single wide funnel - Valkyries and the King on one flank, Queen on the other - and then everything down the middle. Do not split it. The whole argument for an army this slow is that nothing kills the front rank before the back rank arrives, and two half-groups lose that immediately.