Queen Charge Hybrid TH13

TH13 War CWL 8 views

Army Camp

300/300 space
Healer 3 Hog Rider 24 Miner 23 Siege Barracks 1 Healing Spell 4 Rage Spell 1 Poison Spell 1

Clan Castle

27/45 space
Ice Golem 1 Headhunter 2

Heroes

Barbarian King
Giant Gauntlet Rage Vial
Archer Queen
Frozen Arrow Healer Puppet
Grand Warden
Eternal Tome Fireball
Royal Champion
Seeking Shield Rocket Spear
Minion Prince
Dark Crown Henchmen Puppet

How to use it

The army that has stayed good through six Town Hall updates, and the one worth learning properly because everything above Town Hall 13 is a variation on it. Charge the Queen into a corner with the Healers behind her and let her chew through to the Queen or the Eagle. While she is working, the Hogs and Miners go in from the other side - they heal off the same spells, which is the entire point of mixing them. Hold two Healing Spells for whichever group hits the Giant Bombs first. The usual way this fails is spending all four early on a group that was never in trouble.