Queen Charge Hybrid TH17

TH17 War CWL 11 views

Army Camp

340/340 space
Wall Breaker 7 Healer 4 Hog Rider 18 Miner 30 Siege Barracks 1 Healing Spell 2 Rage Spell 2 Freeze Spell 2 Poison Spell 1

Clan Castle

42/55 space
Ice Golem 2 Headhunter 2

Heroes

Barbarian King
Frosty Giant Gauntlet Rage Vial
Archer Queen
Phoenix Frozen Arrow Healer Puppet
Grand Warden
Spirit Fox Eternal Tome Fireball
Royal Champion
Diggy Seeking Shield Rocket Spear
Minion Prince
Sneezy Dark Crown Henchmen Puppet
Dragon Duke
Unicorn Fire Heart Stun Blaster

How to use it

The Town Hall 17 version of the army people have been running since Town Hall 10, and still the most reliable thing at this hall against a base you have never seen. Charge the Queen in with the Healers and take out whatever sits nearest the Town Hall - at this hall that usually means the Monolith or the Inferno you cannot afford to leave up. The Miners and Hogs go in from the opposite side while she is busy, and the Siege Barracks lands in the core to split the defences' attention. Two Healing Spells stay in your hand until the Giant Bombs go off. Spending them early is the single most common way this army ends on two stars.