Super Witch Smash TH16

TH16 War CWL 12 views

Army Camp

320/320 space
Wizard 11 Healer 4 Ice Golem 4 Super Witch 4 Siege Barracks 1 Healing Spell 2 Rage Spell 2 Freeze Spell 3

Clan Castle

27/50 space
Ice Golem 1 Headhunter 2

Heroes

Barbarian King
Frosty Giant Gauntlet Rage Vial
Archer Queen
Phoenix Frozen Arrow Healer Puppet
Grand Warden
Spirit Fox Eternal Tome Fireball
Royal Champion
Diggy Seeking Shield Rocket Spear
Minion Prince
Sneezy Dark Crown Henchmen Puppet
Dragon Duke
Unicorn Fire Heart Stun Blaster

How to use it

Four Super Witches produce a wall of Big Boys that absorbs every single-target defence on the map, which is the only reason a group this slow ever reaches the Town Hall. You need the boost active, so plan this one a day ahead. Open the funnel with the Wizards, send the Ice Golems first so their freeze nova covers the walk in, and keep the Witches behind everything. The Healers are for the Queen, not the Witches - once the Big Boys start dying the army is already over.