Witch Slap TH13

TH13 Trophy Push War 6 views

Army Camp

300/300 space
Witch 12 Bowler 15 Ice Golem 2 Headhunter 6 Log Launcher 1 Rage Spell 2 Jump Spell 2 Freeze Spell 2 Poison Spell 1

Clan Castle

42/45 space
Bowler 7

Heroes

Barbarian King
Giant Gauntlet Rage Vial
Archer Queen
Frozen Arrow Healer Puppet
Grand Warden
Eternal Tome Fireball
Royal Champion
Seeking Shield Rocket Spear
Minion Prince
Dark Crown Henchmen Puppet

How to use it

Twelve Witches produce skeletons faster than a Town Hall 13 can kill them, which is what keeps the Bowlers behind them alive long enough to matter. Headhunters go the moment the enemy Queen shows herself. Ice Golems lead, Bowlers next, Witches at the back where nothing reaches them. Two Jumps, because the Log Launcher opens one line and the group needs two.