Yeti Bowler Smash TH14

TH14 War Trophy Push 9 views

Army Camp

300/300 space
Witch 7 Bowler 12 Yeti 8 Log Launcher 1 Rage Spell 3 Jump Spell 1 Freeze Spell 3

Clan Castle

30/45 space
Ice Golem 2

Heroes

Barbarian King
Frosty Giant Gauntlet Rage Vial
Archer Queen
Phoenix Frozen Arrow Healer Puppet
Grand Warden
Spirit Fox Eternal Tome Fireball
Royal Champion
Diggy Seeking Shield Rocket Spear
Minion Prince
Sneezy Dark Crown Henchmen Puppet

How to use it

The ground army for bases that punish air, and the one that handles compartment-heavy layouts best because Bowlers hit two buildings a throw and do not care about walls in the way a Yeti does. Funnel with the Wizards and the King, Jump into the core, and keep the whole group together. The Log Launcher tears the first wall line open on its own if you send it early enough. Witch skeletons are there to hold the single-target defences while the Bowlers do the real damage behind them.