TH13 Anti 2 Star Base with Copy Link
This Town Hall 13 legend league is tuned for Legend League, where every defence...
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17 TH13 (Town Hall 13) Legend League layouts, built for Legend League attacks. Each one has a working copy link: pick one, copy it, and adjust the traps once you have seen how attackers approach it.
17 layouts found
This Town Hall 13 legend league is tuned for Legend League, where every defence...
This Town Hall 13 legend league is shaped for the constant attack pressure of Le...
This Town Hall 13 legend league is built for Legend League pushes against optimi...
This Town Hall 13 legend league is tuned for Legend League, where every defence...
This Town Hall 13 legend league is shaped for the constant attack pressure of Le...
This Town Hall 13 legend league is built for Legend League pushes against optimi...
This Town Hall 13 legend league is shaped for the constant attack pressure of Le...
This Town Hall 13 legend league is tuned for Legend League, where every defence...
This Town Hall 13 legend league is shaped for the constant attack pressure of Le...
This Town Hall 13 legend league is built for Legend League pushes against optimi...
This Town Hall 13 legend league is tuned for Legend League, where every defence...
This Town Hall 13 legend league is shaped for the constant attack pressure of Le...
This Town Hall 13 legend league is built for Legend League pushes against optimi...
This Town Hall 13 legend league is tuned for Legend League, where every defence...
This Town Hall 13 legend league is built for Legend League pushes against optimi...
This Town Hall 13 legend league is tuned for Legend League, where every defence...
This Town Hall 13 legend league is tuned for Legend League, where every defence...
Legend League is the one place where defence is measured precisely: you take eight attacks a day and your rank is the difference between the stars you take and the stars you give up. Nobody holds a three-star at this level, so a Legend base is built to cost the attacker the second star. Deep Town Hall placement, wide compartments that stretch a queen charge, and traps positioned for the meta army rather than for a generic one. Attackers at this level have everything: Root Riders, hero equipment, enough spell capacity to erase any one defence, and the ability to plan around whatever they scout. A base here wins by spreading value rather than by protecting a single strong point.
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