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Clan Capital Troops: Every Unit, Its District and What to Unlock First

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Clan Capital Troops: Every Unit, Its District and What to Unlock First

Quick Summary

Every Clan Capital troop and spell: the district that unlocks it, housing space, levels, barracks cost and stats, and which ones your clan should fund first.

Clan Capital troops are not trained or researched by each player. Your clan unlocks them by rebuilding their barracks in the districts and upgrades them by upgrading those barracks with Capital Gold. Once a troop is unlocked, every member can use it in Raid Weekend at the same level.

Below is every Capital troop and spell with the district that holds it, its housing space, level count and the Capital Gold its barracks costs, plus hitpoints and damage for the single units, all read from the game's data files (release of 13 October 2026). Then: which ones to fund first.

How Capital troops are unlocked and upgraded

  • Unlock: rebuild the troop's barracks (or a spell's spell factory) in the district that holds it. The district opens at the Capital Hall level shown in the table.
  • Upgrade: a troop's level is its barracks level. Most barracks go to level 5; the Inferno Dragon, Super Miner and Mega Sparky barracks stop at 4.
  • Limit: in the game data, each barracks level needs the same district hall level (barracks level 3 needs district hall 3), so a district's hall caps the troops inside it.
  • Army size: Capital Army Camps hold 30 housing space at level 1 and 50 at level 5, and Spell Storages hold 3 to 7 spell space.

All Clan Capital troops

Troop District (opens at) Housing space Levels Barracks cost, all levels (Capital Gold)
Super Barbarian Barbarian Camp (CH2) 5 5 442,500
Sneaky Archers Barbarian Camp (CH2) 10 5 442,500
Battle Ram Barbarian Camp (CH2) 5 5 702,500
Super Giant Barbarian Camp (CH2) 10 5 702,500
Minion Horde Barbarian Camp (CH2) 10 5 442,500
Super Wizard Wizard Valley (CH3) 10 5 885,000
Rocket Balloons Balloon Lagoon (CH4) 15 5 885,000
Skeleton Barrels Balloon Lagoon (CH4) 15 5 885,000
Raid Cart Builder's Workshop (CH5) 30 5 885,000
Power P.E.K.K.A Builder's Workshop (CH5) 40 5 885,000
Super Dragon Dragon Cliffs (CH6) 40 5 885,000
Hog Raiders Dragon Cliffs (CH6) 15 5 885,000
Mountain Golem Golem Quarry (CH7) 160 5 1,125,000
Inferno Dragon Skeleton Park (CH8) 15 4 450,000
Super Miner Goblin Mines (CH9) 25 4 517,500
Mega Sparky Goblin Mines (CH9) 100 4 712,500

Clash of Clans Clan Capital army screen with unlocked troops

Barbarian Camp troops are the cheapest to max: 442,500 Capital Gold for the whole Super Barbarian, Sneaky Archer or Minion barracks. The Mountain Golem Barracks is the most expensive at 1,125,000.

Hitpoints and damage at max level

For the troops that are one unit. Sneaky Archers, the Minion Horde, Rocket Balloons, Skeleton Barrels, Hog Raiders, the Raid Cart and the Battle Ram are made of several units, so a single figure would mislead.

Troop Hitpoints Damage per second Hitpoints per housing space
Super Barbarian 1,240 200 248
Super Giant 4,400 140 440
Super Wizard 1,000 240 100
Power P.E.K.K.A 10,300 1,000 257
Super Dragon 7,600 583 190
Mountain Golem 44,000 1,200 275
Inferno Dragon 2,300 80 153
Super Miner 3,900 190 156
Mega Sparky 13,600 550 136

The last column shows how much damage a troop can absorb for the space it takes. The Super Giant has 440 hitpoints per space and the Mountain Golem 275, the most of any troop, so they absorb the most for their space; the Super Wizard has 100, so it needs something in front of it.

All Clan Capital spells

Spell District (opens at) Spell space Levels Factory cost, all levels
Healing Spell Wizard Valley (CH3) 3 5 385,000
Jump Spell Wizard Valley (CH3) 1 5 310,000
Lightning Spell Balloon Lagoon (CH4) 1 5 310,000
Rage Spell Dragon Cliffs (CH6) 3 5 475,000
Frost Spell Not confirmed 3 5 475,000
Graveyard Spell Skeleton Park (CH8) 2 4 285,000
Endless Haste Spell Goblin Mines (CH9) 3 4 450,000

"Complete your Capital Army before attacking"

The game shows this message when the army you picked does not fill your Army Camps. Before each attack you choose your Capital army, and the attack button stays locked until the camps are full. Add troops until the housing space counter is complete; Small troops such as Super Barbarians (5 space) are the easiest way to fill the last gap. The related messages "Choose your Capital Army before attacking" and "Update your Capital Army before attacking" mean the same thing: open the army screen and finish it.

Which troops to fund first

Troops come with their districts, so the unlock order mostly follows the district order. The real choice is which barracks to upgrade, because every level costs Capital Gold that could go to defences. Upgrade the troops your clan uses every weekend, and unlock a new one when it gives you an attack you cannot make yet.

  1. Barbarian Camp (CH2). Super Barbarians, Sneaky Archers, the Battle Ram, Super Giants and the Minion Horde. Five barracks in the first district, and the cheapest to level: 5,000 to 7,500 Capital Gold for level 1.
  2. Super Wizard and the Jump and Healing spells (CH3). The first troop built for damage rather than soaking it, and the Jump Spell, which gets ground armies over walls.
  3. An air army (CH4 to CH6). Rocket Balloons and Skeleton Barrels from Balloon Lagoon, then the Super Dragon from Dragon Cliffs: 40 space, 7,600 hitpoints and 583 damage per second at level 5. Flying troops go over walls and terrain, though air defences still hit them.
  4. Hog Raiders and the Rage Spell (CH6). Dragon Cliffs holds two barracks and a spell factory, so one district adds two troops and a spell.
  5. Late troops (CH7 to CH9). The Mountain Golem (160 space, 44,000 hitpoints at level 5), the Inferno Dragon, the Super Miner and the Mega Sparky. A Mountain Golem takes up to 160 of your camp space, so fund it when your clan has the damage dealers to send behind it.

For the army that works against each district, see our Clan Capital attack strategies. For the whole upgrade order, troops and defences together, see the Clan Capital upgrade guide.

Frequently asked questions

How many troops are there in the Clan Capital?

16 troops and 7 spells, all listed in the tables above.

How do I unlock the Super Miner in the Clan Capital?

Rebuild the Super Miner Barracks in Goblin Mines, the district that opens at Capital Hall 9. It costs 17,500 Capital Gold for level 1, and upgrading it takes the Super Miner up to level 4.

Do I have to research Capital troops myself?

No. Capital troops have no Laboratory research. Their level is their barracks level, which the whole clan funds with Capital Gold.

Which Clan Capital troop has the most hitpoints?

The Mountain Golem, with 44,000 at level 5. For its space, though, the Super Giant absorbs more: 440 hitpoints per housing space against the Golem's 275.

Does everyone in my clan get the same troops?

Everyone gets the same unlocked troops, at the same levels, and the same army space. Each member then picks their own army from them before each attack.

Sources

  • Clash of Clans game data, release of 13 October 2026: logic/capital_characters.csv (housing space, levels, hitpoints and damage), logic/capital_spells.csv (spell space and levels), logic/capital_buildings.csv (barracks and spell factory costs and district hall requirements, Army Camp and Spell Storage capacity), the district layouts and logic/capital_ruins.csv (which district holds each barracks), and localization/texts.csv (the army messages).
  • Capital Leagues, Player Housing & More!: Supercell, 11 December 2022. Skeleton Park, the Inferno Dragon and the Graveyard Spell.

To see the layouts these armies will face, browse our Clan Capital bases for every district.

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