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Raid Weekend Guide: How to Earn More Raid Medals in Clash of Clans

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Raid Weekend Guide: How to Earn More Raid Medals in Clash of Clans

Quick Summary

How Raid Medals and Capital Gold are earned, the real bonus attack rule, a weekly Raid Weekend plan, the mistakes that cost the most medals, small-clan tips and what to buy at the Trader.

Raid Medals pay for some of the best items the Trader sells, and most clans earn far fewer of them than they could. The gap rarely comes from attack skill. It comes from unused attacks, districts left at 80 percent, default layouts and gold spread across five half-finished projects, and every one of those can be fixed in clan chat.

This guide covers how Raid Weekend rewards work, a weekly plan that fits in clan chat, the mistakes that cost the most medals, how small clans keep up, and what to buy with what you earn.

When Every weekend, from Friday to the following Monday
Attacks 5 per player, plus 1 bonus attack per weekend for destroying a district
Offensive medals Based on the districts your clan destroys
Defensive medals Based on how well your districts hold up against enemy attacks
Who edits layouts Only the clan's Leader and Co-Leaders
Trader New offers every Tuesday, the same for everyone in the clan

 

Clash of Clans Raid Weekend results with offensive and defensive Raid MedalsHow Raid Medals and Capital Gold are earned

Raid Weekend is the Clan Capital's attack event. Your clan attacks a series of other clans' Capitals while defending its own, and damage persists: a district you do not finish stays damaged, and the next clanmate picks up where you stopped. When the weekend ends, every member who took part gets Raid Medals from two sources.

  • Offence: medals for the districts your clan destroyed during the weekend. A district left at 80 percent when the weekend ends does not count as destroyed.
  • Defence: medals for how well your own districts held up against the clans that raided you. You earn these whether or not you were online, so your layouts work for every member.

Capital Gold comes from the raid itself: each building you destroy pays Capital Gold, and when your attack destroys a district, the troops you have left, deployed or not, add more. The Forge, which unlocks at Town Hall 6, also makes a small amount of Capital Gold every day, and higher-level players can put a builder on converting home village resources into more.

How to earn the bonus attack

Each player has 5 attacks for the whole weekend. A player who destroys a district earns one bonus attack, once per Raid Weekend, so a full weekend is 6 attacks. Any attack can earn it, not only the last one.

That changes how a clan should hand out finishing blows. A district at 85 percent is worth one extra attack to whoever finishes it, but only if that player has not earned their bonus yet this weekend. Track who has used theirs, and save near-dead districts for the members who have not. A five-member clan where everyone earns their bonus attack fields 30 attacks a weekend instead of 25.

A Raid Weekend plan that fits in clan chat

Damage carries over between attacks, so a well-ordered series of average attacks beats a random series of good ones. The plan below takes a leader about ten minutes a week.

Thursday: set the roster and fix the layouts

  • Send a short clan mail asking who is raiding this weekend. It tells you how many attacks to plan around and reminds everyone the event is coming.
  • Name the openers: the two or three strongest attackers who will open Capital Peak and the late districts.
  • Pin three rules: use all five attacks, check chat before attacking, and say so before leaving a district above 90 percent.
  • Make layout changes now. Changes made during a Raid Weekend do not apply until that raid is over, so Thursday is the last chance to fix whatever fell too fast last week.

Friday: open with your best

Fresh districts, and above all Capital Peak and the late districts like Skeleton Park and Goblin Mines, should be opened by your strongest attackers. The opener's job is the splash defences and the core, not the District Hall, so that every attack after it is easier. Our Clan Capital attack strategies guide covers the army and the approach for each district.

Saturday: assign, don't grab

One line in chat before each attack is enough: who is taking which district and which ones are reserved. Air specialists suit terrain districts like Balloon Lagoon, newer members learn on open districts like Barbarian Camp, and damaged districts go to whoever cleans up best. Finish what is started before opening something new.

Sunday: count the attacks left

Past the halfway point, count the remaining attacks and ping anyone who has not raided. Members rarely skip a weekend on purpose; they forget, and a friendly reminder rescues more medals than any strategy tip. Use this evening to close every damaged district.

Monday: a five-minute review

When the raid ends, answer three questions: how many attacks went unused and whose, which of our districts fell fastest and to what army, and where we wasted attacks. The answers become next week's fixes: a reminder for one member, a layout change for one district, a different opener for the district that ate four attacks.

Clan Capital raid attack log showing attacks used by each memberSeven mistakes that cost Raid Medals

Roughly in order of how much they cost:

  1. Unused attacks. The biggest leak by far, because offensive medals come from what your clan destroys. Going from 60 percent attack use to nearly all of it raises medal income with no change in skill.
  2. Districts damaged but not destroyed. A weekend that ends with three enemy districts at 70 percent paid nothing for those attacks, and no bonus attacks either.
  3. Default layouts. Defensive medals depend on how well your districts hold. Default layouts are the ones raiders have seen most, and they fall fastest.
  4. Capital Gold spread everywhere. Five half-upgraded districts defend worse than two finished ones. Pick one project, announce it and fund it until it is done.
  5. Attacking without a plan. Opening a fresh district with a lazy army, sending a new member at Capital Peak while strong players clean up scraps, or re-fighting compartments that are already open.
  6. Giving up after a bad start. Rewards add up across the whole weekend, and your clan faces several Capitals, not just the first. A rough first matchup still pays if the clan keeps attacking.
  7. Spending medals on impulse. Small purchases early in the Trader's week can crowd out the item you actually needed. Decide first, then spend.

Defence: the medals you earn offline

Every attack your districts absorb before falling adds to the defensive medals every member receives, online or not. That makes layout work one of the best uses of a leader's time: a district that survives one extra attack helps every weekend, for every member, until raiders adapt.

Only the Leader and Co-Leaders can edit Capital layouts, so give the job to someone explicitly. If one member enjoys base building, making them a Co-Leader with a mandate to keep improving the layouts pays back every week. Replace every default layout, split districts into compartments, protect the splash defences and check the defence log after each weekend. Our guides to Clan Capital base design and the Capital Peak defence guide go further, and you can copy tested layouts from our Clan Capital bases.

Small clans: fewer members, same rules

The Clan Capital is kinder to small clans than it looks. Upgrade costs are the same whether five people fund them or fifty, every member gets the same attacks, and matchmaking is based on the levels of the buildings in your Capital, not on how many members you have. A small clan that attacks every weekend and forges daily can out-build a large clan where only a few people show up.

  • Treat every attack as required. In a five-member clan, one absent member is a fifth of your offence. Agree as a group that everyone uses all five attacks before Monday.
  • Go after the bonus attacks. They are a bigger share of a small clan's total. Close districts instead of leaving them for someone else.
  • Pick targets you can finish. Destroyed districts pay medals and the leftover-troop gold; ambitious failures pay neither.
  • Spend in a strict order. Capital Hall first, then one district at a time, offence before decoration. Our Clan Capital leveling guide covers the upgrade order.
  • Keep a weekly rhythm. Forge every day, confirm the project on Friday, attack over the weekend, review on Monday. A member who travels one weekend can forge extra during the week.

Set goals that match your income, like finishing Wizard Valley this month, and say so in chat when you get there. "Small active clan, everyone raids every weekend" is also a recruiting pitch that attracts exactly the players you want.

What to spend Raid Medals on

Raid Medals are spent at the Trader or on donating troops to your own Clan Castle. The Trader's offers change every Tuesday and are the same for everyone in the clan, so check them before the week's medals are gone.

  • Magic items that save builder time, such as Builder Potions, when upgrades are what holds you back.
  • Resources when you are one storage short of a large upgrade.
  • Wall Rings when walls are your bottleneck.

What rarely pays off is spending medals the moment they arrive on whatever is listed. Decide what your village needs, then buy toward it.

Frequently asked questions

When does Raid Weekend start and end?

It starts every Friday and ends on the following Monday.

How many attacks do I get in Raid Weekend?

Five, plus one bonus attack if you destroy a district. You can earn the bonus attack once per weekend, with any of your attacks.

What single change raises medal income the fastest?

Getting every member to use all their attacks every weekend. It needs no new skill, no strategy and no gold, and for most clans it is worth more than everything else in this guide.

Do defensive medals matter as much as offence?

They pay every weekend without anyone attacking, and good layouts keep paying until raiders adapt. Treat them as a long-term investment.

Can I change my Capital layout during Raid Weekend?

Leaders and Co-Leaders can make changes, but they only apply after the current raid is over.

Our clan is small. Is the Clan Capital worth it?

Yes. Costs do not depend on clan size and matchmaking is based on your Capital's building levels, so a handful of members who attack every weekend can progress steadily.

Sources

  • Clan Capital Raids: Supercell, 1 May 2022. Raid Weekend timing, the five attacks and the bonus attack, Raid Medals, layout editing, matchmaking and Capital Gold.
  • Clan Capital release notes: Supercell, 2 May 2022. The Forge, the Trader and Raid Medal uses.

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