The Clan Capital is not one village. It is a collection of districts, each with its own hall, its own buildings, and its own personality, all connected to the Capital Peak at the top of the mountain. Every time your clan upgrades the Capital Hall, a new district joins the map, and with it comes new content for your clan to build, defend, and raid with.
If your clan is climbing through the Capital Hall levels, it helps to know what is coming and why each district matters. This guide walks through every district in unlock order, explains what each one adds to your clan's toolkit, and offers advice on where to focus your Capital Gold as the map fills out.
How District Unlocks Work
Districts are tied directly to your Capital Hall level. Each new Capital Hall level from 2 through 9 opens one additional district, while Capital Hall 10 represents the final stretch of upgrades rather than a new patch of land. The full unlock order looks like this:
- Capital Peak — available from Capital Hall 1
- Barbarian Camp — unlocked at Capital Hall 2
- Wizard Valley — unlocked at Capital Hall 3
- Balloon Lagoon — unlocked at Capital Hall 4
- Builder's Workshop — unlocked at Capital Hall 5
- Dragon Cliffs — unlocked at Capital Hall 6
- Golem Quarry — unlocked at Capital Hall 7
- Skeleton Park — unlocked at Capital Hall 8
- Goblin Mines — unlocked at Capital Hall 9
Each district has its own district hall that can be upgraded with Capital Gold, and raising a district hall unlocks higher building levels within that district. During Raid Weekends, enemy clans must fight through your districts, and each one your defenses hold up earns defensive Raid Medals for your entire clan.
The Districts, One by One
Capital Peak
Your founding district and the heart of the whole Capital. Capital Peak is the largest district, hosts your Capital Hall itself, and awards the biggest prize to attackers who bring it down. It is also where terrain matters most, with cliffs that shrink the attackable area. Because it anchors both your progression and your defense, the Peak should always be a top priority for upgrades, and its layout deserves more attention than any other district. We cover that in depth in our Capital Peak defense guide.
Barbarian Camp
The first outer district and your introduction to how districts work. The Barbarian Camp is compact, which makes it quick to build up but also naturally easier for enemies to destroy. Its theme centers on the Capital's melee ground troops, and finishing it early gives newer clans a fast, satisfying win while teaching members the rhythm of contributing Capital Gold.
Wizard Valley
Wizard Valley brings magic to your raiding arsenal, with a focus on spellcasting units and support options that dramatically improve army flexibility. For many clans this is the district where raids stop feeling like pure troop spam and start feeling like real strategy. It is well worth prioritizing, because better raid armies mean more Capital Gold flowing back into every other district.
Balloon Lagoon
The Lagoon introduces a stronger air dimension to your Capital. Its watery terrain creates natural chokepoints that clever builders can extend with walls, and the units associated with it open up air-based raid strategies that punish clans who only prepared ground defenses. When you unlock it, expect your clan's attack variety to take a noticeable step forward.
Builder's Workshop
The Workshop is the tinkerer's district, themed around mechanical units and siege-flavored tools. By this point in progression, enemy defenses are getting serious, and the Workshop's additions help armies crack harder layouts. Its terrain also rewards thoughtful base design, making it one of the more interesting districts to defend.
Dragon Cliffs
A dramatic district on high terrain that leans into heavy air power. Dragon Cliffs marks the start of the late-midgame, where districts are larger, buildings are tougher, and Raid Weekend matchups get noticeably harder. Unlocking it is a milestone worth celebrating in clan chat, and finishing it gives your raiders some of the most satisfying units in the Capital.
Golem Quarry
The Quarry is built around slow, heavy ground power. Its signature units are durable bruisers that soak damage while the rest of an army works, which makes them a backbone for methodical raid attacks against well-defended districts. Defensively, the Quarry's layout rewards deep compartments that stall exactly that kind of heavy push.
Skeleton Park
A late-game district with a spooky theme and swarm-oriented units that overwhelm unprepared defenses. By the time Skeleton Park unlocks, your clan is facing skilled opponents every weekend, and both its offensive unlocks and its defensive challenge reflect that. Splash coverage becomes absolutely essential here, on both sides of the raid.
Goblin Mines
The final district, unlocked at Capital Hall 9. The Mines lean into fast, greedy, chaotic units that reward aggressive raiding. Completing this district and pushing every hall toward its maximum is the last leg of the journey to a fully built Capital. Clans that reach it have usually developed strong weekend habits, and the Mines give their raiders one more set of tools to enjoy.
How to Prioritize Districts as You Unlock Them
- Upgrade the Capital Hall whenever it is available. Nothing else unlocks new content; everything else just deepens what you have.
- Bring the newest district up to its cap before polishing old ones. New districts add troops and defensive coverage your clan does not have yet.
- Favor defenses over cosmetic or low-impact buildings. Defensive Raid Medals scale with how many enemy attacks your districts absorb, so defense spending pays every member weekly.
- Unlock impactful troops early. Stronger raid armies increase Capital Gold income, which accelerates everything else.
Key Takeaways
Each Clan Capital district is a chapter in your clan's story: the Peak anchors everything, the early camps teach the basics, and the late districts hand your raiders their most powerful toys. Unlock them in order, fund the newest one first, and never let defense spending lag, and your Capital will grow into a mountain that is as hard to raid as it is fun to build. For a full spending roadmap, see our Clan Capital leveling guide.
And when a new district opens, do not leave it on the default layout. Grab a proven design from our Clan Capital base layouts collection and give every district a fighting chance from day one.