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Town Hall Upgrade Guide: Costs, Requirements and What to Upgrade First

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Town Hall Upgrade Guide: Costs, Requirements and What to Upgrade First

Quick Summary

How to upgrade your Town Hall, what every level from 2 to 18 costs and unlocks, the Laboratory, army and hero limits at each level, and what to upgrade first.

Your Town Hall level sets the limit for everything else in your home village: how many buildings you can have, how far they and your heroes can be upgraded, and which troops, spells and defences exist for you at all. Below: how the upgrade works, the cost, time, unlocks and limits of every level from Town Hall 2 to 18, and what to upgrade first once the new level is in.

Quick answer: the Town Hall is upgraded with Gold and a free Builder. Before the game lets you start, you may have to build the new buildings your current level unlocked. The highest level today is Town Hall 18, which costs 25,000,000 Gold and takes 12 days. After each upgrade, start with the Laboratory, Army Camps and heroes, then the rest.

Every cost, time and unlock below comes from the game's own data files (release of 13 October 2026).

How to upgrade your Town Hall

  1. Have the Gold. Every Town Hall upgrade is paid in Gold, and your storage capacity has to cover the full cost, so upgrade your Gold Storages first if the next Town Hall does not fit.
  2. Free a Builder. The Town Hall upgrade takes one Builder for the whole upgrade time.
  3. Check the requirements. Tap the Town Hall and Upgrade. If something is missing, the game shows "Build the following buildings to unlock the next Town Hall level!" (or "Upgrade the following buildings…") with a list. Build or upgrade what it lists and the button unlocks.
  4. Start it. Builder Potions and other magic items that speed up builders work on the Town Hall too, and gems can finish it early.

One level has an extra requirement: at Town Hall 17 the Town Hall merges with the Eagle Artillery, and the game data requires the Eagle Artillery to be at level 7 for that.

Clash of Clans Town Hall upgrade screen with Gold cost and upgrade time

Town Hall upgrade cost and time for every level

Town Hall Gold Upgrade time
2 1,000 Instant
3 4,000 30 minutes
4 25,000 3 hours
5 150,000 6 hours
6 500,000 12 hours
7 1,000,000 18 hours
8 2,000,000 1 day
9 2,500,000 2 days
10 3,500,000 3 days
11 4,000,000 5 days
12 6,000,000 6 days
13 9,000,000 7 days
14 12,000,000 7 days 12 hours
15 13,000,000 8 days
16 15,000,000 9 days
17 16,000,000 10 days
18 25,000,000 12 days

From Town Hall 2 to 18 the Town Hall alone costs 109,680,000 Gold. The jump to Town Hall 18 is the largest by far: 25,000,000 Gold, 9,000,000 more than Town Hall 17.

What each Town Hall unlocks

New building types, heroes, troops and spells that become available at each level. Most levels also raise how many of your existing buildings you can have and how far they go; the limits table below covers the Laboratory, army space and heroes.

Town Hall New buildings New hero New troops, spells and siege machines
2 Wall, Archer Tower None Archer, Goblin, Giant
3 Clan Castle, Laboratory, Mortar None Wall Breaker
4 Hero Hall, Air Defense Barbarian King Balloon
5 Spell Factory, Wizard Tower None Wizard, Lightning Spell
6 Air Sweeper None Healer, Healing Spell
7 Dark Elixir Storage, Dark Elixir Drill, Dark Barracks, Hidden Tesla None Dragon, Minion, Hog Rider, Rage Spell
8 Dark Spell Factory, Blacksmith, Bomb Tower Archer Queen P.E.K.K.A, Valkyrie, Golem, Poison Spell, Earthquake Spell
9 Helper Hut, X-Bow Minion Prince Baby Dragon, Witch, Lava Hound, Jump Spell, Freeze Spell, Haste Spell, Skeleton Spell
10 Inferno Tower None Miner, Bowler, Clone Spell, Bat Spell
11 Eagle Artillery Grand Warden Electro Dragon, Ice Golem, Invisibility Spell
12 Workshop None Yeti, Headhunter, Wall Wrecker, Battle Blimp, Stone Slammer, Overgrowth Spell
13 Scattershot Royal Champion Dragon Rider, Apprentice Warden, Siege Barracks, Log Launcher, Recall Spell
14 Pet House None Electro Titan, Druid, Flame Flinger, Ice Block Spell
15 Spell Tower, Monolith Dragon Duke Root Rider, Furnace, Battle Drill, Revive Spell, Angry Spell
16 Multi-Archer Tower, Ricochet Cannon None Thrower, Ruin Witch, Troop Launcher, Totem Spell
17 Multi-Gear Tower, Firespitter, Crafting Station None Meteor Golem, Sky Wagon
18 Revenge Tower, Super Wizard Tower None None

For the army and the facts at a single level, each Town Hall page on ClashBuilder has its own block, for example Town Hall 17 or Town Hall 18.

Limits at each Town Hall

How far the Laboratory and each hero can go at every level, and the army camp space you attack with. A dot means the hero is not available yet.

Town Hall Laboratory Army camp space Barbarian King Archer Queen Minion Prince Grand Warden Royal Champion Dragon Duke
3 1 70 · · · · · ·
4 2 80 1 · · · · ·
5 3 135 1 · · · · ·
6 4 150 1 · · · · ·
7 5 200 10 · · · · ·
8 6 200 20 10 · · · ·
9 7 220 30 30 10 · · ·
10 8 240 40 40 20 · · ·
11 9 260 50 50 30 20 · ·
12 10 280 65 65 40 40 · ·
13 11 300 75 75 50 50 25 ·
14 12 300 85 85 60 60 30 ·
15 13 320 90 90 70 65 40 10
16 14 320 95 95 80 70 45 15
17 15 340 100 100 90 75 50 20
18 16 352 110 110 95 85 55 25

What to upgrade first after a new Town Hall

Most players start with attack, because attacks are where loot comes from, and work towards defence:

  1. Laboratory. Each new Town Hall raises the Laboratory by one level (see the limits table), and every troop and spell level waits on it. Extra Builders do not speed up research, so starting the Laboratory first saves the most time.
  2. Army Camps. More housing space improves every attack you make from then on.
  3. Heroes. Each new Town Hall raises your heroes' level limits (see the limits table). Keep at least one upgrading at all times, since every attack you make uses them.
  4. Spell Factories and the Clan Castle. More spells and Clan Castle space change which attacks you can use.
  5. New troops and the buildings that make them. Unlock the troops your strategy needs before the rest.
  6. Storages, when your next big upgrade does not fit.
  7. New defences, then upgrades to the ones you have.
  8. Walls, with whatever Gold and Elixir is left over. Wall upgrades are instant, which makes them the place for loot that would otherwise sit in full storages.

New buildings the game asks for before the next Town Hall (see step 3 above) fit in between: build them early, since they can block your next upgrade.

Should you upgrade your Town Hall now?

Upgrade when your offence is done or nearly done for your current level. That means Army Camps finished, the troops and spells you use researched, and your heroes close to their limit for the level. Defences and walls can lag a little behind.

Moving up early is called rushing. It can work if you keep your attack strong while you do it:

  • Keep your heroes upgrading the whole time.
  • Keep the Laboratory busy so your troops keep up with your Town Hall.
  • Expect your defences to lag, and spend loot quickly so there is less to steal.

Rushing goes wrong when offence falls behind too: a high Town Hall with weak troops and heroes faces stronger bases without the army to beat them.

Early, middle and late Town Halls

Town Hall 2 to 7

Upgrades take minutes to hours, so the order matters less than keeping the Laboratory and every Builder busy. The Hero Hall and the Barbarian King arrive at Town Hall 4, Dark Elixir at Town Hall 7, and the King's real levels start there too (level 10 at Town Hall 7).

Town Hall 8 to 12

Upgrades start taking days and three more heroes arrive: the Archer Queen at 8, the Minion Prince at 9 and the Grand Warden at 11. A hero cannot fight while it is upgrading, so start hero upgrades after a war rather than just before one. At Town Hall 11, the Eagle Artillery is the only new defence, and the Grand Warden starts at a limit of 20.

Town Hall 13 to 18

Each Town Hall takes 7 to 12 days and each hero gains 5 or 10 levels per Town Hall, so hero and research time decide when a level is done. Before upgrading again, look at your research queue: if it is long, a new Town Hall widens the gap between your buildings and your army. Research what your main war attack uses first.

At Town Hall 18, the new pieces are the Revenge Tower and the Super Wizard Towers, the Laboratory goes to level 16, and the King and Queen to 110. Start the Laboratory and the heroes, then build the two new defences.

Frequently asked questions

What is the highest Town Hall level in Clash of Clans?

Town Hall 18, released on 17 November 2025. Town Hall 19 has been confirmed as in development but has no release date yet; see our Town Hall 19 release date page.

Why can't I upgrade my Town Hall?

Usually one of three things: not enough Gold (or Gold Storage space), no free Builder, or missing buildings. In the last case the game says "Build the following buildings to unlock the next Town Hall level!" and lists them.

How much does it cost to upgrade to Town Hall 18?

25,000,000 Gold and 12 days, according to the game's data.

Should I max everything before upgrading my Town Hall?

Not everything. Finish your offence (Army Camps, Laboratory research you use, heroes) and build whatever the game requires; defences and walls can follow at the next level.

What should I upgrade first after a new Town Hall?

The Laboratory, then Army Camps and heroes. Then spell capacity, new troops, storages, defences and walls.

Sources

  • Clash of Clans game data, release of 13 October 2026: logic/buildings.csv (Town Hall cost and time per level, the first Town Hall each building can be built at, the Town Hall 17 merge requirement), logic/heroes.csv (the Town Hall each hero needs), logic/characters.csv and logic/spells.csv (troop and spell unlocks), localization/texts.csv (the upgrade requirement messages).
  • TOWN HALL 18 Crash Lands! Update: Supercell's Town Hall 18 release notes, 17 November 2025.

A new Town Hall means a new base: browse our Town Hall base layouts for every level from Town Hall 4 to 18.

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