New TH12 Clan War War Layout Copy Link
This Town Hall 12 war base is laid out to make every war attack spend more time...
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15 TH12 (Town Hall 12) War Base layouts, built to deny three stars in Clan Wars and CWL. Each one has a working copy link: pick one, copy it, and adjust the traps once you have seen how attackers approach it.
15 layouts found
This Town Hall 12 war base is laid out to make every war attack spend more time...
This Town Hall 12 war base is built to deny three stars in Clan Wars and CWL. De...
This Town Hall 12 war base is shaped to break up war attacks before they reach t...
This Town Hall 12 war base is laid out to make every war attack spend more time...
This Town Hall 12 war base is built to deny three stars in Clan Wars and CWL. De...
This Town Hall 12 war base is shaped to break up war attacks before they reach t...
This Town Hall 12 war base is laid out to make every war attack spend more time...
This Town Hall 12 war base is built to deny three stars in Clan Wars and CWL. De...
This Town Hall 12 war base is shaped to break up war attacks before they reach t...
This Town Hall 12 war base is laid out to make every war attack spend more time...
This Town Hall 12 war base is built to deny three stars in Clan Wars and CWL. De...
This Town Hall 12 war base is laid out to make every war attack spend more time...
This Town Hall 12 war base is shaped to break up war attacks before they reach t...
This Town Hall 12 war base is built to deny three stars in Clan Wars and CWL. De...
This Town Hall 12 war base is shaped to break up war attacks before they reach t...
War and CWL attacks are planned. Your opponent scouts first, picks an army for what they see, and gets a full three minutes. A war base cannot rely on surprising anyone, so it has to make a three-star expensive: the Town Hall sits centrally, compartments are small enough that wall-breakers only open one at a time, and the Clan Castle is deep enough that the defending troops come out late. Most war bases fail at the same point - a single funnel that lets the attacker reach the core from one side. This is where the standard armies arrive. Attackers bring hog riders, lava hounds and bowlers, a filled Clan Castle and heroes worth using, so compartment layout starts to matter more than the level of any single defence.
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